Tag: CGI & 3D Modeling

  • 3D Mini Me

    3D Mini Me

    Use the uploaded photo as the ONLY identity reference. Preserve exact facial structure, proportions, skin tone, hairstyle, eye shape, nose, lips, jawline, and overall identity with high accuracy. Do not beautify, alter, or replace facial features.
    Create a photorealistic 4:5 portrait of the subject seated on the left side of the frame, at a wooden artist’s desk. The framing is mid-torso upward, with the subject slightly angled toward the camera while maintaining direct eye contact and a warm, natural smile. One forearm rests casually on the desk, creating a relaxed and approachable posture.
    On the desk beside the subject (clearly visible but not blocking the subject), place a high-quality 3D animated miniature version of the same person, standing on a clear circular base. The miniature must be a Pixar/Disney-style stylized version of the subject — slightly exaggerated proportions, large expressive eyes, and a polished, premium 3D look — while still maintaining clear resemblance to the real person. Outfit, hairstyle, and colors must match exactly.
    The environment is a cozy artist workspace: include a realistic paint palette with mixed colors, small paint jars, a glass holder filled with brushes, scattered brushes, and sketch papers on the desk.
    Lighting is primarily from a black articulated desk lamp, casting a warm, soft, diffused glow across the subject and the miniature. Add subtle ambient fill light to maintain natural skin tones and soft shadows. Ensure smooth falloff and no harsh contrast.
    Background should be softly blurred (shallow depth of field), featuring a corkboard with pinned pencil sketches and subtle studio elements, maintaining depth without distraction.
    Rendering style must be ultra-clean and premium:

    Photorealistic skin texture, natural lighting, soft shadows, high dynamic range. The 3D miniature should have clean Pixar-style materials, smooth shading, and no plastic or toy-like cheap appearance. Seamlessly blend real photography with high-end 3D character integration.
    Cinematic color grading, 50mm lens look, f/1.8 depth of field, sharp focus on subject and miniature, ultra-detailed, 8K quality.
    Negative Prompt:
    anime, 2D illustration, cartoon background, flat shading, low poly, plastic toy look, waxy skin, face swap, different identity, face morphing, beautified face, over-smoothing, blur, low resolution, grain, noise, distortion, deformed face, incorrect proportions, extra fingers, missing fingers, duplicated limbs, floating objects, bad anatomy, inconsistent lighting, harsh shadows, neon lighting, cold tones, over-saturation, washed colors, watermark, text, logo, cropped face, miniature body crop, out-of-frame subject

  • Real & Rendered

    Real & Rendered

    Create a high-resolution, ultra-realistic studio composition in a 4:5 vertical aspect ratio, featuring a real person standing beside a stylized 3D caricature (bobblehead-style) version of the same individual.
    Use the provided reference image as the only source of identity. Strictly preserve the subject’s exact facial structure, proportions, skin tone, hairstyle, and all recognizable features. Do not alter or stylize the real face.
    Composition & Framing:

    Full-body vertical shot with a clean, centered layout. The real subject stands on the right, and the caricature stands on the left at approximately 50–60% of the real subject’s height. The real subject casually rests one elbow on the caricature’s oversized head, creating a natural, playful interaction.
    Real Subject (Photographic):

    Ultra-realistic rendering with natural skin texture and fine detail. Expression is warm, relaxed, and confident.
    Pose & Style (IMPORTANT):

    The subject stands in a slightly cool, stylish posture — relaxed stance with legs slightly crossed at the ankles, shoulders loose, not stiff. The hand resting on the caricature should feel effortless and natural.
    Clothing (Match Reference):

    Gray crewneck sweater (fine knit texture, ribbed cuffs/hem), classic blue jeans (straight fit), and clean white sneakers. Keep textures realistic and clearly visible.
    3D Caricature (Stylized Version):

    Pixar/Disney-inspired 3D style with exaggerated proportions — large expressive head and smaller body. The height should be noticeably shorter, around the real subject's waist level.
    Facial features must remain recognizable but enhanced — larger eyes, softer forms, slightly amplified smile.
    Emotion & Body Movement (IMPORTANT):

    Expression is more playful and animated than the real subject

    Eyes brighter and more expressive, smile slightly exaggerated
    Body posture must NOT be stiff — use a natural, lively stance

    Add subtle movement according to the real subject's personality

    Pose should feel like a living, animated character, not a rigid figurine
    Clothing:

    Exact 1:1 stylized recreation of the real subject’s outfit with soft 3D textures.
    Lighting & Environment:

    Soft, diffused studio lighting from the upper-left, creating smooth highlights and gentle shadows. Clean light-gray gradient seamless background(lighter in the inner areas).
    Output Style:

    Ultra-clean, cinematic, high-detail render with strong contrast between realistic human and stylized 3D character. Both subjects grounded with soft natural shadows.